The Rider Kick (ライダーキック, Raidā Kikku) is the finishing move of the Kamen Rider Series. It has traditionally consisted of a flying side kick and is used against the monster after it has been weakened from fighting with the Rider. Throughout the various Kamen Rider series, it has taken many different forms and has become somewhat less prominent among Rider attacks as of the Heisei Era. Despite this, the Rider Kick remains one of the more well-known staples of the franchise.
Flying Side Kick (aka Flying Kick or Jump Kick) - A standard flying kick. The Rider either jumps or flips towards the monster and finishes with a side kick. This is the most commonly-used kicking style for a Rider Kick.
Flying Front Kick (aka Jumping Front Kick, Bicycle Kick or Push Kick) - The Rider normally leaps forward and is facing the monster while performing multiple front kicks while one leg is tucked in a bicycle fashion.
Drop Kick - The Rider will leap into the air and then drop down onto the monster, kicking it with both feet together. It has several variations, a front drop kick (a style used by Shadowmoon), a side dropkick (such as the one used by Kamen Rider Black RX), and a heel dropkick (the style used by Kamen Rider Garren which closely resembles an axe kick variation).
Corkscrew Kick (aka Screw Kick, Drill Kick or Spiral Kick) - Similar to any flying kick variants such as Flying Side Kick or Drop Kick, but the Rider will spin while executing the attack.
Axe Kick - The Rider jumps up and the kick strikes downward with the heel of the foot at the adversary. Sometimes a Rider may flip and strike with his toes (variation).
Scissor Kick (or Leg Scissors) - The Rider either jumps or flips towards the monster and will finish with a scissor kick or headscissors.
Flying Knee Kick - An attack which the Rider jumps and strikes his enemy knee-first.
Side Kick - An attack which a Rider runs/walks/stands and turn 90 degrees before making a single side step towards enemy and kick with the nearest foot.
Roundhouse Kick - The attack where the rider attacks the foe with a forward spinning round kick.
Jumping Roundhouse Kick - Same with roundhouse kick, but the Rider will jump before doing a mid-air "side bicycle roundhouse" kick.
Tornado Kick (aka Cyclone Kick, 540 Spin Kick, or Flying Inward Crescent) - A variant of a flying roundhouse kick; however, the area of impact varies (ie instep, heel, arc, etc).
Spinning Heel Kick - A kick where a Rider turns their body 360 degrees before landing the heel or the ball of the foot to the target. The Rider may also do it in mid-air.
Slide Kick - A kick where the Rider slides toward an enemy then kicks with the foot on the top side.